Decided to do some long-overdue work on Battle Balloons this long weekend. Been beaching it up every single weekend before this, so a weekend indoors is a nice change (along with fattening myself up on the ribfest outside!).
The pieces for the UI toolkit (which run in-game) are beginning to come together. I have a bunch of windows you can drag around and overlap. Font rendering could be better, but this will suffice for now. The editor is going to be super-simple; much like the VVVVVV editor actually (which I have been messing around with). If I ever did want something more, I would probably use a real UI toolkit (maybe QT) rather than write my own.
Anyway, just thought I would report on some Battle Balloony stuff for once, rather than The Darkness II (which is coming along real swell - heaps of polish going in and more to come... it's gonna be awesome!).
One more day to go... let's see what I can cook up!
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| Basic windows (taken from an OS X build)! |
UPDATE: Made a bit more progress today. Mainly just a list box and blinding/folding windows. Video below (from a Windows build this time).
