As usual, I'm busy with real work (at Respawn Entertainment), so Battle Balloons has been put on the back burner. :( But I have been occasionally chipping away at it. So far, the major changes have been:
- rolling my own 2D physics engine (for multiplayer support later),
- Direct3D 11 based renderer (OpenGL ES will still be supported too),
- Lua scripting (also replaces YAML as the serialization format), and
- a level editor that now uses native GUI controls (only testing with the Win32 C API for now, but I want to support other OS's too).
I really should stop messing around and finish the actual game, but I can't help get distracted with wanting to learn new things. Once this editor is done, I'll get right to it!
P.S. Also, Abbie (the community manager at Respawn) did an interview of me here!
